Golf

 

Equipment

 

Clubs:  1 - 5 Woods - can be made of wood, metal, graphite

 

1 wood = Driver

2 wood = Brassle

3 wood = Spoon

4 wood = Cleek

5 wood = ?????

 

Irons:   1 - 9 Irons - all made of iron including the putter but it is not included in this group

1 - 3 irons = Long irons, used for maximum distance

4 - 6 irons = Medium irons, used for distance approach shots and some chip and run

         moves around the green

7 - 9 irons = Short irons, used for a high pitch, short approach shots and getting out of

         hazards

 

Sand wedge, pitching wedge = short approach shots and getting out of hazards

 

Putter - for use in putting on the green into the cup

 

Total number of clubs is 17, but you are only allowed to carry 14 in your bag.  Most people forego the two and four woods, as well as either the one or two iron.

 

Golf Balls - They can be made out of   a) balata: for better spring, used only by the pros

  b) rubber pigment: usual

  c) surlyne: new and more durable

 

Golf balls usually have a hollow or liquid or solid centre (Indian rubber ball) surrounded by compressed rubber (elastics).  They are wound at different compressions.  The higher the compression the further the ball will go in distance, but also the more accurate you have to be.

 

Other Equipment

 

Golf Bag                       Golf Shoes                               Golf Umbrella

Golf Gloves                  Tees (plastic or wooden)          Ball Markers

Gleat Tightener Bruise Fixer                              Water Ball Retriever

Club Covers                 Towel                                       Lunch pail & can holder

 

There are all kinds of gadgets on the market that are extras for enthusiastic golfers.  i.e. distance measurer, score keeper, ball and tee holders, hand held club washers, exploding balls, Japanese coloured smoke ball, neon ball, etc.

                                                                             

Golf Terminology

 

Albatross        - 3 strokes below par

Ball Bruise     - a ball mark or small divot on the green

Bunkers          - hazard areas on the course that you don=t want to land in.  They may not always have sand in them; can have a grassy bunker.

Double Bogey - 2 strokes above par

Draw               - starts out straight and goes slightly left

Divot               - a large chunk of grass in the fairway or rough that is displaced when you strike the ball

Fade                - starts out straight and goes slightly right

Fringe             - frog=s hair, the area around the green with a little longer grass (not as long as on the fairway)

Handicapping - equalizing the abilities of all the golfers in the group

Stroke and Distance - when you have hit a ball out of bounds, you must hit a provisional.  You

lose the stroke (count a penalty) and the distance which the ball travelled.

 

Golf Etiquette

 

1.                  Vote for who T=s off first.  After that it is the honour system.  Can use a coin toss, spin the T, or club, draw straws etc.

2.                  Furthest from the flag hits first - no one crosses in front of someone hitting, both for safety and courtesy.

3.                  Never hit your ball before the group in front of you is out of range.  Even if you are not a great golfer, make sure you give then enough room.  Should you connect, you can always hurt someone.

4.                  Call Afore@ should you have hit a ball too soon or in the wrong direction where it could possibly hurt someone.

5.                  Local clubs - look for a lost ball only for about Atwo minutes@.  Otherwise you will really hold up the game.  In professional games there is a five minute time limit.

6.                  Allow faster players to Aplay through@.

7.                  No talking while someone is hitting.

8.                  Don=t throw things. i.e. flag on green, or clubs when you are frustrated. (Into the river)

9.                  Replace divots, fix bruises.

10.              Don=t keep score on the green after everyone has Aholed out@.  It holds up the group following you.  Get off the green to the start of the next hole and then write down whatever the scores were.

11.              Wave on=s some par 3's and short par 4's.  It keeps the play moving

12.              Mark your balls.

13.              Rake pits.

14.              Don=t walk in front of another person=s lie on the green, especially when you are wearing cleats.

15.              Don=t run on the green - it leave indentations.

16.              Be ready to hit when it is your turn (you should have completed any warm up swings before then).

17.              Go directly to your ball (help someone else find their ball as long as you are not holding up play).

18.              Closest to the pin after everyone is on the green ends the flag.

 

Types of Golf

 

Golf                            - normal is known as medal play/stroke play

Scotch Two Ball         - alternate hits, same ball

Texas Scramble         - everyone T=s off and the group plays as a team

            - take the best T shot and everyone hits from there

            - the person who=s shot was taken is not allowed to hit the next ball

            - everyone putts

Best Ball                     - play own ball but take the best score of the team.

Match Play                 - me against you

                        - play every hole as a win or lose, include handicaps


Skins Play                   - like match play except for money

                                    - carries over to the next hole if there is a tie