THE SLO-PITCH ONTARIO ASSOCIATION
PLAYING PROCEDURES
Slo-Pitch is a variation of the game of softball. Softball was originally played as an indoor version of baseball. It has been played under many different names (kitten ball, mush ball, town ball, three pitch) and as many different sets of rules. Formalized rules were set up in 1923 and softball has become an international game played by men, women, boys and girls around the world. It is basically a stick and ball game played on a field with four bases in a square pattern called a diamond. Each team gets an equal number of chances (called an inning) to earn runs. Each team's inning continues until three players have been dismissed (called out). The winning team is the team that records the most runs. A run is earned by each runner that successfully advances in the proper progression around all four bases. Slo-Pitch is intended as a game of hitting, base running, and fielding conducted in friendly, sportsmanlike competition
The playing rules for all slo-pitch games in Ontario shall be the 2005/2006 Softball Canada Rules with the exceptions as designated ( highlighted ) in these procedures. Changes for 2005 are highlighted . The following procedures do not constitute the Rules of the game but simply list the special SPO rule differences as well as some of the basic concepts of the game of slo-pitch. Any protests must refer to the official Softball Canada playing rules. The masculine form of personal pronouns is used to assist readability. All masculine pronouns (except when referring to male categories) represents both males and females
Playing Field
Bases are 65 feet apart.
Mens A & B : Bases are 70 feet apart.
Pitching distance is 50
- 55 feet
PItching Box - 2 feet wide by 5 feet long. Its
front edge shall be in a line between home plate and second base and 50 feet
from the back corner of home plate.
Batters' box is 7 feet by 3 feet
Double base shall be used at first base.
Coaches' box is 15 feet by 5 feet, 12 feet back from the foul line
Strike Mat/ Home Plate: A 2' by 3' mat.
All Masters / All Coed / All Recreational: A safe line at home plate and a commitment line 21 feet from home plate shall be used.
Equipment
Minimum uniform shall be identical shirts with identifiable ten (10) cm high numbers on the back.
Gloves may be worn by any player. Trappers may be worn by the catcher, pitcher and first baseman only.
Shoes may not have metal cleats
Bats: Must be approved by SPO. Only bats meeting the ASA2004 bat standard will be acceptable for 2005.
Balls: Mens:
Restricted flight 12 in. .47 max C.O.R
Ladies: Restricted
flight 11 in. .47 max C.O.R
Colour may be
white or optic yellow
Helmets: Approved helmets may be worn by any player. They must match in colour any caps worn
Team
The batting order shall consist of a minimum of 10 players
Extra Players : Teams may use unlimited "EXTRA PLAYERS(s)". The total number of regular players (10) and extra players may not exceed the number of players on the team's legal roster (maximum 20). If more than 10 players are on the batting order, any 10 may play defense.
a. If a player is unable to continue in the game and no legal substitute is available when he is due up to bat, he is declared out and play continues with the next batter in the batting order. If, with 2 out, the batter before the missing player is walked (intentional or unintentional), the automatic out is waived and the next batter will bat. (This does not apply if the player is declared unable to continue just prior to the team's offensive half of the inning)
b. The manager of the player unable to bat is responsible for notifying the plate umpire of this situation. Failure to do this will result with the manager being ejected
c. A team must have a minimum of ten (10) players to start and to continue the game. If a team has less than ten (10) players the game is forfeited.
d. Short Handed Rule: Teams may start a game with a minimum of nine (9) players. However, an out shall be declared when the tenth position in the line-up is scheduled to bat. A tenth player may be added to the tenth position any time before the end of the game. Any team that starts a game with ten or more players may drop to the minimum of nine players to finish the game. All vacant spot(s) in the line-up will be declared an out every time that line-up position is due to bat. A team may not add extra player(s) at a later time. Any player that leaves the game for any reason may not return to the game. If a player is ejected from the game for any reason leaving the team with less than ten players, the ejected player's team must have a substitute available to replace the ejected player or that team will forfeit the game. Exception: A player, who has left the game under the blood rule, may return.
Substitutions: Any player in the batting order may be replaced during any stoppage of play with a legal rostered player not already in the batting order. Each starting player may re-enter the game once in the same position in the batting order. Substitutes must be listed on the lineup card.
Blood Rule
Any participant (player, coach or umpire) who is bleeding or has blood on his uniform may not participate until the bleeding is controlled and his soiled uniform changed. The replacement uniform need not conform to the official team uniform. If the cleanup and/or uniform change can be accomplished quickly, play would be suspended until the participant is ready to play. If this cannot be done quickly, the player is removed from the game and replaced by a Replacement Player (may not be a player listed in the batting order.) who may act for the removed player for the remainder of the inning in progress and the following complete inning. When the player has had the bleeding controlled and the soiled uniform replaced, he must resume his place in the game. Should he not be able to return to the game within the time described, an official substitution must be made. The use of a replacement player is not counted as an official substitution, meaning, the player may leave the game again and be re-entered (if a starting player) and also the player that was used as the replacement for him is still a legal substitute and may be used later in the game. If a player is removed due to blood and the team does not have a legal substitute/replacement available when needed, his place in the batting order is simply missed and there is no penalty.
Courtesy Runner
a. A team may
use a maximum of three (3) courtesy runners per game. (Masters: (4)
- Masters 60+ (7)) b. The courtesy runner must be a legal rostered
player
c. The courtesy runner must be announced to the home plate umpire before he
takes his place on the base
d. If the courtesy runner is due up to bat, the team may
i) use another courtesy runner and have the
original courtesy runner come to bat
OR
ii) use a substitute or utilize the re-entry rule
(if applicable) to go up to bat leaving the original courtesy runner on
base.
OR
iii) If i) or ii) is not implemented, the batter is
ruled out but remains on base as the courtesy runner and the next batter in the
lineup comes to bat.
Starting the game
A coin toss, with the winner choosing, will determine which team will bat second.
Duration
A game consists of seven innings. The game ends if the team batting second has scored more runs in six innings or before the third out in the last half of the seventh inning than the other team has scored in seven innings. A tied game will continue with extra innings until one side has scored more runs at the end of a completed inning, or until the team batting second scores more in their half inning before their third out. A game stopped by the umpire will be considered complete if five innings (four and one half innings if the second batting team is leading) have been completed.
Mercy Rule:
A team shall be declared winner if they are12 or more runs ahead of the opposition after five or six innings if the visiting team or after four and one half, five and one half or six and one half innings if the home team. A team may voluntarily withdraw from the game if they are losing by 15 or more runs any time after 3 innings (2 1/2 innings if home team).
Forfeits
A game
shall be declared a forfeit if a team fails to field the required number of
players prior to or during the game, refuses to continue the game after a
suspension of play, intentionally tries to delay or hasten the game, or
intentionally violates a rule of the game after being warned by the umpire. A
forfeit shall be declared if a player, ejected from the game by an umpire, does
not leave the park when directed to do so. When a player is ejected and must
leave the ball park, that player must move far enough away so that they may not
be seen or heard by the participants of the game and may not participate with
the game in any manner.
Profanity
Any team member openly using profanity during a game shall be ejected from further participation in that game.
Jewellery
A batter or runner is
ruled out immediately if discovered wearing exposed jewellery. Any advance by
other runners as a result of this player batting the ball is nullified. If,
after making a play, a defensive player is discovered wearing exposed
jewellery, the manager of the offensive team may take the result of the play or
have the play nullified, and have the batter return to bat with the same count
as before the infraction and all runners must return to their previous base. In
all cases, the player must remove the jewellery.
Note: Facial jewellery may not be covered with tape.
Scoring
A run is scored when a player safely touches, in order first base, second base, third base and home plate. A runner may not score ahead of a preceding runner who has not been retired. A run may not score if the last out of an inning is a force out or a preceding runner declared out. The score of a forfeited game shall be 7-0 in favour of the team not at fault.
Home Run Rule
A limit of over the fence home runs will be used in all divisions. A batter hitting a ball over the fence in a game in excess of the limit, shall be ruled out. Any ball touched by a defensive player which then goes over the fence in fair territory shall be a four base award and not considered a home run. If a player hits an over the fence home run but then misses a base and/or does not score it will count towards the team home run total. If a batter is ruled out because of the excessive home run rule, the ball is dead, no runs may score and all runners must return to the base occupied at the time of the pitch.
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Men A - 7 |
Masters
35 Comp - 7 |
Masters
40 Comp - 5 |
Masters
50 Comp- 3 |
Ladies Comp - 7 |
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Men B - 5 |
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Men C - 3 |
Masters
35 Int - 3 |
Masters
40 Int - 2 |
Masters
50 Int- 1 |
Ladies Int - 3 |
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Men D - 2 |
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Men Rec -
1 |
Masters 35 Rec - 1 |
Masters 40 Rec - 1 |
Masters 50 Rec- 1 |
Ladies Rec - 1 |
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Ladies
Masters - 2 |
Pitching
Before each pitch, the pitcher must stand with one foot (pivot) within the pitcher's, facing the batter with the ball held in one hand. This position must be maintained for 1 - 10 seconds.
The delivery starts when the pitcher makes any motion of his windup after the required pause. A step may be taken in any direction simultaneous with the release of the pitch provided the pivot foot remains in contact with the box until the pitch is released.
The pitch shall be delivered with an underhand motion and at a moderate speed.
Any type of windup is legal provided the ball is pitched immediately after the pitching motion, there is no stoppage or reversal of motion, there is not more than one revolution in a "windmill" pitch, and the windup does not continue after the delivery of the ball.
Any infraction of these rules shall constitute an illegal pitch.
No pitch is declared if the pitcher pitches:
The ball is dead after a strike or ball is called. (Runners may not advance)
Batting
Players must bat in the order listed on the batting order. If a player's turn at bat has not ended when his team's half-inning ends, he is the first to bat in the next half-inning. The batter must take his position within the batter's box within 10 seconds. Substitutes must bat in the position in the batting order of the person they replace. A strike is a legally pitched ball that makes contact with the mat, any pitched ball swung at and missed by the batter, or a batted ball that is ruled foul. A ball is a legally pitched ball that lands outside the strike mat and not swung at by the batter or an illegally pitched ball that the batter does not swing at.
A batted ball may be classified as one of the following:
Batted balls are ruled fair (batter and runners may advance) or foul (a strike) by the umpire.
An illegally batted ball occurs when the batter steps on the mat or has his foot on the ground completely in front or behind the mat when the bat contacts the ball.
A batter shall be ejected from the game if he is discovered to be using
an altered bat or a non-approved bat after entering the batter's box. The
ejected player is suspended for the remainder of the tournament with a review
by the Disciplinary Committee. A second offence will result in a minimum of one
year suspension.
Note: An altered bat is one that has had its physical structure changed,
including, but not limited to
1. The bat has had the surface of the barrel or the taper changed in any way
such as by sandpapering or applying a solvent to the surface such as fingernail
polish remover or by any other means,
2. The bat has had the plug or the knob removed/replaced or changed in any way,
3.The bat has had anything removed or added or inserted to the inside or
outside of the bat other than tape at the handle or knob.
4. The bat has been repainted.
Other examples of an altered bat would be changing or replacing manufacturers'
markings or replacing the handle of the metal bat with a wooden handle.
Cracked, worn, or damaged bats are not altered bats, but will be removed from
play. Such cracked, worn, or damaged bats will not result in a player
suspension unless the player returned the offending bat into play after it has
been removed.
Running
The batter may proceed around the bases:
When the batter runs to first, he may overrun first base and safely return to the base provided he does not try to advance to second base. In Masters 60+, the runner may overrun all bases.
On the batter's first attempt at first base on and play is made a first, he must use the orange portion of the Double Base. Once the batter has safely reached first base, he must now use the white portion. The defensive player always uses the white portion.
A runner may run the bases:
A runner is advanced:
A runner must return to the base:
during a
dead ball, a runner may return to touch a base.
Dismissals
A batter is out. The ball is dead and no runners may advance if:
A batter is out. The ball is alive and runners may advance if:
A runner is out, and the ball is dead if:
A runner is out, and the ball is alive if:
A runner is not out if:
Note: A batter or runner is not out, if the fielder making a play on him uses an illegal glove or is discovered to be wearing exposed jewellery.
Explanations:
Basepath - An imaginary line from the runner to the base to which he is advancing.
Catch - A catch is not completed until the fielder securely holds the ball in his hand or his glove (which is properly worn on his hand) long enough to prove he has control of the ball and any release of the ball is voluntary or intentional. If the ball has hit anything other than the fielder or another fielder, it cannot be a caught fly ball.
Commitment Line - A line in foul territory drawn 21 ft from the back of home plate and perpendicular to the third base line. When a runner crosses this line by touching the ground beyond the line but does not reach home plate, he shall be called out when the ball is legally held by a defensive player in contact with home plate. Runners, who have not crossed the line or who cross the line but must tag up on a caught fly ball, may return to third base.
Fair Ball - A batted ball that is touched while on or above fair ground, stops on fair territory within the infield, contacts a base, bounces over first or third base, or first lands on fair ground beyond the infield.
Foul Ball - a batted ball that is not fair.
Inbounds - The ball or a player is in bounds until they touch the ground or an object that is outside the designated playing area.
Interference - An offensive team player may not do anything to confuse, distract or hinder a fielder making a play.
Obstruction - A defensive player may not hinder or restrict a runner from progressing from base to base unless fielding a batted ball, holding the ball, or about to catch the ball.
Safe Line - A line drawn in foul territory starting at the top left-hand corner of home plate perpendicular to the third base line. A runner attempting to reach home must do so by touching the ground in foul territory on or beyond the SAFE line. Sliding into home plate is not allowed. The runner is out if he touches home plate whether or not a play is being made. A runner is not out if the plate is touched in an attempt to avoid a collision.