BADMINTON
Badminton is
played with a Badminton racquet and a bird or shuttlecock:
The Service:
1. The server must stand with both feet
within her service court until her racquet hits the bird. Any violation is
called a fault.
2. The server must serve into the
diagonally opposite court.
3. Faults on Service:
a) stepping over or touching any boundary
line before the bird has been hit.
b) the head of the racquet is above the
waist when the bird is hit.
c) the bird is hit more than once.
d) hitting the bird with any part of the
racquet and then not having it cross the net.
e) the bird touches any part of the body
during service.
f) NOT A FAULT IF YOU SWING AND
MISS WHILE SERVING.
g) it is a fault if the bird goes outside
the court but not a fault if it falls on any of the boundary lines.
h) it is a fault if the bird falls short
of the service court into the area between the short service line and the net.
4. The receiver must stay in her service
court until the server's racquet hits the bird.
5. Faults receiving and playing:
a) The receiver faults if he hits the bird
before it crosses the ne
b) It is a fault if a player hits the net
with his racquet or any part of his body.
c) After the serve, if the bird hits the
top of the net and still lands within the proper playing area it is considered
in bounds.
7. The first serve of every game is from
the server's right hand court. If a point is won on the serve, the next service
is from the left court. If a point is won on the serve, the next service is
from the left court and so on changing courts after each point is made.
8. In doubles play in the FIRST INNING
only one player of the team may serve. If the server faults the serve then goes
to the other team - to the player in the right hand court.
THE
LANGUAGE OF BADMINTON
ALLEY -extension of the court by 1 1/2 ft. on both
sides for doubles play.
BACK ALLEY-area between the back boundary and long service line.
BADMINTON-the game as we know it today derived its name from
the village of Badminton in England. It was here in the early 1860's that
the game was introduced by some army
officers who had brought it back from India. The original name is thought to be
Poona.
BALK -any
deceptive movement which disconcerts an opponent before during a serve. Often
called a feint. Illegal.
BIRD -the
object used instead of a ball. Originally all were made with real bird
feathers. Officially known as a shuttle cock and commonly called a shuttle.
CARRY -momentarily
holding the shuttle on the racquet during the execution of a stroke. Also
called a throw or sling. Illegal.
CLEAR -high,
deep shot hit to the back boundary line.
COMBINATION
DOUBLES FORMATION
-often called rotation play because the couple
rotates from side-by-side positions to up-and- back
depending on whether they are in an offensive or defensive pos.
COURT -area
of play. In singles the court is 44 ft. by 17 ft. In doubles it is 20 ft. by 44
ft. The net is 5 ft. high at centre and
5 ft. 1 in. at the posts. The short service line is 6 1/2 ft. from the net and the long service line is 19 1/2 ft.
from the net.
CROSSCOURT SHOTS -shots hit diagonally from one side of the court to
the other
DOUBLE HIT-hitting the shuttle twice in on the same stroke.
Illegal.
DRIVE -a
fast and low shot which makes a horizontal flight pattern over the net.
DRIVEN SERVE-quickly hit serve with a flat trajectory.
DROPSHOT -finesse
stroke hit with very little speed, which falls close to the net on the opponent's side.
FAULT -any
violation of rules.
FLICK -speeding
up the shuttle with a quick wrist action. Useful in stroking from below the level of the net, thereby surprising
an opponent by quickly changing a soft
shot into a faster passing shot.
GAME -a
game consists of 15 points.
GAME BIRD -game winning
point.
INNING -term
of service. Time during which a player or side holds service
IN SIDE -side
having the right to serve.
KILL -fast
downward shot which usually cannot be returned. A put-away.
LOVE -no
score.
LOVE-ALL -no score.
Also used after a game has been set.
MATCH -best
two out of three games.
MATCH POINT -match winnning point.
NO SHOT -Badminton
etiquette requires a player to immediately call "no shot" when he has faulted by
carrying, slinging, or throwing the bird.
POONA -some
historians believe the original name for Badminton.
READY POSITION -an alert body position enabling quick body movement
in any
direction.
ROUND-THE HEAD
SHOT -stroke peculiar
to badminton. An overhead stroke played on the
left side of the body. The contact point is above the
left shoulder.
RUSH THE SERVE -quick spurt to the net in an attempt to put away a
low serve simply by
smashing the shuttle down into the opponent's court.
Used mostly in doubles.
Short quick steps
rather than long strides are best suited to movements in any direction. They permit a quicker stopping and turning
and correction of position in relation to the bird when misjudgments occur.
DOUBLES
GAME - SCORING AND FIRST SERVE
Players: four
players, two on one side of the court against the other two.
Toss: before play
starts, the opposing sides spin a racquet to the side.
1. serving
first
2. not
serving first
3.
court
the side
losing has choice of remaining options.
GAME:
- a game of doubles is 15 pts.
- except if the score is 13 all, the side first reaching 13
has the option of "setting" the game at 5 additional points.
- if the score is 14 all, the side first reaching 14 has the
option of "setting" the game at 3 additional points.
- the score is called 0-0 love all and the winner is the
side scoring the number of set points 5 or 3.
- a side can choose not to set
- match - best of three 15 pt. games.
- players change courts at the end of each game, the winner
serves first in the following game.
- if a 3rd game is necessary, the players change courts when
the leading score reaches 8.
FIRST
SERVE AND SCORING
Court: short and fat for
the serve
long and fat for
play
Serve: -In doubles,
each partner has the opportunity to serve except at the beginning of each
game when only the partner starting in the right court
may serve.
-The game starts 0-0 "love all" with one down
(each side has 2 downs each inning
except at very first of the game)
Score: Only the side serving can score
- when the serving side wins the rally, one point is scored
Start of Play:
- game starts with the player in the right hand court
serving
to opponent in the diagonally opp. right hand courts.
- if A's side wins the rally, A1 continues to serve but from
the left hand court to the other opponent in the diagonally opposite left hand
court.
- he continues to serve from alternate
courts (and win points until he loses the rally)
SECOND
SERVE AND SERVES FOLLOWING
When the first
member of the side loses his serve (one down) then the second partner B1 starts
his service (except when the side starts out at 1 down in the beginning of the
game).
- the partner B1 serves from the court other than from which
his partner last served.
- when B1 loses his serve, the side is 2 down and the service
crosses over to the opposing side which now has the opportunity to score points
(they have 2 downs) - The player on the right starts to serve first.
- when the score is even, you are in the same court as when
you started.
Singles
Strategy - Advanced
Serve: High and Deep
- to score, you must serve well
high and deep
so opp. is back as far as possible
try to serve
to back hand if possible - near centre line
Clear:
- good length is important
clear to
corners and make your opponent run
Vary the serve:
- short serve when opponent is not in good position or
he/she is slow to move up.
- always use the same preliminary swing.
1. after every stroke, move to home
2. use a clear when you are in a bad
position - defence
3. slow the game down - be patient
4. smash when you want to keep the attack
5. play your opponent's backhand
6. the object is to get your opponent
running - place the bird accurately in the corner
7. try to anticipate your opponent's next
serve so you're ready to move there.
8. meet the shuttle early, at the highest
level you can: then you'll be hurrying your opponent's return.
STRATEGY
FOR DOUBLES PLAY
KEY: ATTACK
TEAMWORK
Two systems for Doubles
Play: Sides and
Up and Back
1. SIDES: divide the court in two
anything on one side is mine, anything on the other is
yours.
Disadvantages: opponents
just work on one player: he/she gets
tired from running up and back.
2. UP AND BACK: The player receiving or serving plays up to the net, the other
partner plays back.
Disadvantages: The back receiving or serving plays up to
the net the back player will have to chase from side to side to return birds in
the corners.
Therefore, a combination of the two
systems is best.
DEFENSE: partners
play side by side, midway down the court.
i.e. when you are hitting up.
OFFENSE: partners
play up and back: one partner hits down from the back of the court and
the other partner plays up to the net ready
to return any loose returns made by the
opponents.
i.e.
when you are hitting down.
POSITION: a player
should bounce on his/her feet like a boxer and have his/her racquet cocked
ready for any return and to dart in any direction.
SERVE: don't
make it the same all the time.
use surprise: vary
the direction, height and direction and speed.
always have the same preliminary swing no matter what
the serve is and be confident and don't hurry the
serve.
TEAMWORK: be aware of
your partner's position
if
you can't score a point, play the bird so your partner can score the point.
set
the play so your partner can use a speciality he/she might have.
ATTACK: be hitting down as much as possible
force your opponents to take a defensive position and hit up to you so you can
easily put the bird away.
BADMINTON
HINTS
The average badminton players can improve their game
considerably by watching the better player compete, watching the individual
strokes, how the player position themselves on the court, the value of variety
in attack and how every opportunity is taken immediately it offers itself.
Get the correct grip for yourself and pupils. Shake
hands with the handle as illustration. Do not grip too hard, this tends to bind
the wrist, and in badminton the wrist is used extensively.
Learn to serve well as points cannot be won unless you
are serving. In singles use a high deep serve to the opponent's baseline, with
maybe a few short serves or drive serves: this will help confuse your opponent.
Mix up your returns with drop shots, deep clears to both corners, smashes down
each side or straight at your opponent's body. Move the opponent around from
the front to back, always or (mostly) to the furthest point from his or her
position.
In doubles, serve a low serve which just clears the
net, the opponents will then have to lift it up to you, this will put you on
the attack, learn to give the odd flick serve, this helps to stop them from
rushing your serves and helps to keep them honest. In the doubles game, play up
and back until the bird is cleared from your side then play side by side until
you can attain the attacking position.
Keep the bird in front of you at all times. This means
some anticipating and backing up. In clears and smashes hit the bird with your
arm and racquet length away from your body. The racquet, wrist and arm should
form a straight line at contact with the bird.
BADMINTON
STROKES
Smash,
Return Smash, Short Serve
SMASH
-use
when the bird is high and fairly close to the net.
-move
into position so that the bird may be hit well above the head in front of the
body.
-left
side to the net.
-racquet
is swung back and up behind the head.
-contact
the bird at the height of your reach as you swing forward and down with
your
racquet.
-snap
the wrist vigorously.
-transfer
your weight forward as your shoulder follows straight through behind the shot.
RETURN SMASH
-keep
your eye on the bird
-pivot
to the right and allow the bird to go past your body
-let
it hit the racquet and bound off
-don't
swing at the bird
*Get your body out of the way.
SHORT SERVE
-used
mainly in doubles play
Holding the bird:
-hold
the bird loosely in the left hand between thumb and fingers.
-the cork faces the floor.
-left arm is extended (elbow bent slightly) at shoulder level and across
the body so that the shuttle will fall slightly to the right
side.
STROKE
-right
foot is forward
-the
racquet is back at waist height, elbow slightly bent
-the
wrist is not cocked because the racquet head must be below the wrist for a
serve
-swing
the racquet forward to contact the shuttle in front and there is very little
wrist
action
-
you push through towards the net
-very
short follow through
-the
shuttle should just skim the top of the net and drop below the net once it
reaches the
other side
BACKHAND DRIVE
Use: -as for
forehand, but bird is approaching on left side:
Stance: - Full arm's distance from point of contact
-Right side to net: right foot crossed over and ahead of
the left foot.
Stroke: a)Swing arm back
until back of right shoulder is toward net:
head of racquet
slightly above
wrist.
b)Swing
forward, arm parallel to floor, shoulder height, wrist leading, racquet head
above wrist.
c)Snap
wrist forward strongly: transfer weight
and follow through.
Common Faults:
a)Leading with the elbow.
b)Hitting the bird too
close to body, too far in front or behind.
c)Hitting bird with
wrong side of racquet (and faults common to forehand drive).
LONG
SERVICE
Use: To allow
server time to "get set" for the return - to force receiver to back
court, getting him out of position - to keep opponent waiting, making it
difficult for him to judge, time and return.
Stance: Right foot
forward - enabling server to reach farther out in front of the body making it
easier to reach the back court with a high serve. Hold bird preferably by the cork.
Stroke: A strong,
circular underswing with much of the power coming from the wrist.
a)With racquet a little
below waist, swing racquet forward slightly (windup).
b)Sweep racquet back
with face parallel to floor, wrist leading drop the bird as the
forward swing is begun.
c)Turn racquet from
wrist as it passes legs: a moment
before contact, snap wrist.
d)Follow through as far
as possible, transferring weight to forward foot, and turning the
right shoulder forward.
Common Faults:
a)Making intended placement obvious to the receiver.
b)Striking bird too
soon (and other faults common to short service).
Use: When the
oncoming bird is high - arm plus racquet length above the shoulders (to be used
when not too far from the net).
Stance: Move into
position so that the bird may be hit well above the head in front of the body –
left side to the net.
Stroke: a)Circle arm
back and up and hit down on the bird with all your strength.
b)Snap your wrist.
c)Carry body weight
through with stroke.
Common Faults:
a)Facing net instead of turning side to it.
b)Failure to use whole
body weight and to transfer weight.
c)Failure to get into
good position to make the "kill" or timing it too late, so that the
bird
is not hit at the highest possible point.
Returning the Smash: Keep your
eye on the bird. Pivot to the right and
allow the bird to go just
past the body. Let it hit racquet and bound off. Do not stroke the bird.
The main difficulty in returning
a smash direct body, is in getting the body
out of the way.
Common Faults:
a)Failure to use wrist snap.
b)Swinging the arm from
the elbow joint rather than the shoulder.
c)Hitting the bird too
close to the body, too far in front, too far behind.
d)Failure to transfer
weight and follow through.
BACKHAND
CLEAR
Use: To return a
bird approaching the left side of the body.
Stance: a)Pivot into
position from which the bird may be hit at full extension of the arm.
b)Have the right side
to the net, with the right foot forward.
c)Crouch low with
weight on back foot.
Stroke: a)Keep well away
from the bird and stroke at the full reach of the arm and the racquet.
b)Shift grip slightly -
the thumb moves up and the finger down.
c)Swing the arm back
and up from the shoulder with the elbow relaxed.
d)The head of the
racquet should be kept above the wrist with the face at right angles to
the floor.
e)In bringing the
racquet forward, keep the wrist ahead of the racquet.
f)Transfer the weight
forward: rotate the body and shoulders
and follow through not
upward but straight out to make a level
forward swing.
Common Faults:
a)Hitting the bird with the wrong side of the racket.
b)Failure to use the wrist
throughout the stroke.
c)Swinging the arm from
the elbow rather than the racquet.
d)Hitting the bird too
close to the body, too far front, too far behind.
e)Facing the net: eyes off the bird.
f)Failure to transfer
weight and follow through
OFFICIATING
Umpire -Should be at the net, outside the sidelines,
preferably elevated so that the net is below
eye-level, with a clear view of the whole court.
Procedure: Check service for:
-correct player serving
-feet stationary and not on lines
-delivery of bird (bird
below waist when hit and head of
racquet below hand and in clear
view of
receiver)
